# Category Archives: Math Games

## Math Game: Hangmath

What is it?
Hangmath is paper and pencil game similar to Hangman.  Players take turns creating two-digit addition problems, which the other player guesses.

Rationale:
Hangmath reinforces place value concepts because the Magical Minds must ask questions about the digits in different places.  Hangmath also provides practice in adding two-digit numbers.

How to Play:
1) Create a two-digit addition problem.  Use a dice to determine the digits.  Add the two two-digit numbers together to find the answer (the answer may be a three-digit number).  Write these numbers SECRETLY on the “Hangman’s Sheet.”

For example:
I roll a 4 and a 6  = 46
I roll a 5 and a 2  = 52

52
+ 46
________
98

2) The Guesser uses the guide sheet to ask questions about which digits are in the different columns.
For example: “Is there a 3 in the ones column?”

3) If the guesser guesses wrong, the Hangman draws one body part on the Hangman’s sheet.

4)  If the guesser guesses correctly, they begin to fill in their answer on the top of their sheet.

____   2
+   ____  ___
_____________
___  ____  ___

5) If the Guesser figures out the problem (he/she must know ALL the numbers in the problem, not just the answer) before the Hangman is complete, he/she wins.

## Math Game: Foreheaded (place value)

What is it?
In this game each player receives a mystery three-digit number, which they place on their forehead.  Using a guide sheet (below), players take turns guessing the digits in their numbers.

Rationale:
This game allows the Magical Minds to practice the language of place value.  Players will use the vocabulary of ones place, tens place and hundreds place to determine their digits.  This game also supports the understanding of strategy.  Broad questions such as “is it larger than five?” or “is it even?” allow for players to more quickly narrow down their number.

How to Play:

• Each player secretly writes down a three-digit number and gives it to another player.
• Players take turns asking questions (using the guide sheet) to determine their number.
NOTE: Each question must be written down on the guide sheet.
• When a player thinks they know their number, they use their turn to announce their number.
• First player to determine their number wins.